This project started as a hobby and love for digital landscapes. Then as it developed it grew into a more ambitious project. The goal for it are:
fully procedural landscape generation
no need of map to generate landscape, freedom to create tons of different seeds
aim for high level realism quality and detail. Often digital landscapes fall short a realism as soon as you get up close. I am hoping to push the quality close enough.
to be built for ease of control, avoiding to complex setups and crazy rendertimes.